Funtime Foxy

Funtime Foxy was one of the animatronics living in Circus Baby's Entertainment and Rental, a facility that rented out animatronics to birthday parties and such (although it is suggested that this might not be true). Funtime Foxy performed onstage with Funtime Freddy in the Funtime Auditorium.

Funtime Foxy is always seen in Funtime Auditorium whenever Michael Afton checks in the Primary Control Module. In Night 1, it is shocked twice before returning back to its stage. In Night 3, Michael enters and exit through the Funtime Auditorium, trying to avoid Foxy. At the end of Night 3, Funtime Foxy jumpscares Micheal so he can be put into a springlock suit for Night 4. The only other time Funtime Foxy will be seen is at the ending of Night 5. Like all the other animatronics, it is scooped and used to create Ennard.

The player's first real encounter with Funtime Foxy is on Night 3 when they must go through Funtime Auditorium to reach Parts and Service in order to perform maintenance on Funtime Freddy. The player is armed with a flash beacon which they can use to illuminate the door for a short time, and also allows them to see Funtime Foxy so they can avoid it. After they finish work on Freddy, they must go back through Parts and Service. On this trip Funtime Foxy will catch them no matter how careful they are. They immediately begin Night 4. Funtime Foxy is not encountered for the rest of the game until it is incorporated into Ennard.

Custom NightEdit
In the custom nights, Funtime Foxy resides behind a curtain, just like Foxy from the original game. It gradually emerges and runs to the office to kill the player. The player can slow it's progress by checking on it via the camera. If it makes it off the camera, the player must shut the right door until they hear Funtime Foxy knock, signaling it's return to the curtain, where it repeats the process.

In Ultimate Custom Night, Funtime Foxy resides in Pirate's Cove, waiting for the show to begin. In front of Pirate's Cove is a sign telling when "showtime" (that is, the time when Funtime Foxy will jumpscare the player) occurs, and showtime always happens on the hour (1:00 AM, 2:00 AM, etc.). To ward off Funtime Foxy, the player must check Pirate's Cove exactly on the time showtime begins; successfully doing this delays showtime a couple hours.