Fnaf 2 Gameplay

Similar to the first game, Five Nights at Freddy's 2 is a survival horror video game with point-and-click elements. Players must survive a night shift at the Freddy Fazbear's Pizza restaurant (a pastiche of Chuck E. Cheese's and ShowBiz Pizza Place) from 12 A.M. to 6 A.M. game time (approximately seven minutes and six seconds), without being attacked by any of the animatronic enemy characters that wander from room to room. There are multiple different animatronic characters: the original game's antagonists (the titular Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, Foxy the Pirate and Golden Freddy), as well as upgraded versions of Freddy, Bonnie, Chica andFoxy (referred to as "Mangle"), a marionette referred to as "the Marionette", and a humanoid robot named "Balloon Boy".

Much like the first game, the player cannot leave the office but can track the animatronics' movements via a network of security cameras placed throughout the building. The office has three entrances (a hallway and two side air vents); in a departure from the previous game, none of these can be sealed off to prevent enemies from entering. Each vent is equipped with a light that can be used to check for any characters that are about to crawl into the office. Players are given a wearable Freddy Fazbear mask to ward off approaching animatronics; however, this strategy will not work on certain characters, who must be repelled by other means. A flashlight is also available, used to check the hallway and darkened areas of the camera feeds, as well as to reset Foxy via strobing. Unlike the previous title, the power supply for the cameras and vent lights is unlimited, but the flashlight has a limited battery life; if it runs out, the player becomes vulnerable to attack. In addition, a music box has been placed in one room and must be remotely wound up through the camera interface, to avoid being attacked by the Marionette, who appears when the music stops. Failure to defend oneself from the animatronics will result in a jumpscare, ending the game.

Unlike the first game, after the player is killed, there is a chance that, rather than the Game Over screen, one of four low-resolution minigames will appear with instructions given at the start of each. These minigames contain insight into the plot of the game.

The game consists of five levels referred to as "nights", increasing in difficulty. Completing all five adds one star to the title screen and unlocks an even more difficult sixth night, which in turn adds a second star and unlocks a "Custom Night" upon completion. In the Custom Night, the player can adjust the AI difficulty of the individual enemy characters (0 to 20) or play one of ten pre-set challenges. Completing Custom Night with every animatronic set to 20 results in adding the third and final star to the title screen.